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Sajjad Rad
Sajjad Rad

44 Followers

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Nov 11, 2022

Designing a Distributed System for an Online Multiplayer Game — Security Patch (Part 9)

This is part number nine of the Garage series, you can access all parts at the end of this post. In this part, we will enhance the system's security. In the past architecture, the game manager generated a new asymmetric RSA key for each game and passed it to the…

Security

5 min read

Designing a Distributed System for an Online Multiplayer Game — Security Patch (Part 9)
Designing a Distributed System for an Online Multiplayer Game — Security Patch (Part 9)
Security

5 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — CI/CD (Part 8)

This is part number eight of the Garage series, you can access all parts at the end of this post. Now we have a Kubernetes cluster and need to make a pipeline for continuous integration and continuous deployment (CI/CD). Continuous Integration (CI) Branch rules The main branch is protected and nobody can push to it…

Kubernetes

2 min read

Kubernetes

2 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Deployment (Part 7)

This is part number seven of the Garage series, you can access all parts at the end of this post. hmm, let’s get started to deploy all these applications. The game manager and the game server applications have been dockerized, and some Github Actions have been added to publish the…

Kubernetes

6 min read

Designing a Distributed System for an Online Multiplayer Game — Deployment (Part 7)
Designing a Distributed System for an Online Multiplayer Game — Deployment (Part 7)
Kubernetes

6 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Game Client (Part 6)

This is part number six of the Garage series, you can access all parts at the end of this post. I started my career by working as a freelancer windows application developer (C# and C++) about 12 years ago, after a while I start working for a game company that…

Unity

5 min read

Designing a Distributed System for an Online Multiplayer Game — Game Client (Part 6)
Designing a Distributed System for an Online Multiplayer Game — Game Client (Part 6)
Unity

5 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Game Server (Part 5–2)

This is part number five of the Garage series, you can access all parts at the end of this post. This part is more related to game development, we are going to implement the game mechanics and logic. Logic The game server simulates a drag car race. The gameplay is simple…

Game Server

3 min read

Designing a Distributed System for an Online Multiplayer Game — Game Server — Game Server (Part…
Designing a Distributed System for an Online Multiplayer Game — Game Server — Game Server (Part…
Game Server

3 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Game Server (Part 5–1)

This is part number five of the Garage series, you can access all parts at the end of this post. Before following up on the pipeline, we start with the game server architecture first. Networking There are two channels to communicate with the game server, the reliable channel to publish the…

Game Server

5 min read

Designing a Distributed System for an Online Multiplayer Game — Game Server (Part 5–1)
Designing a Distributed System for an Online Multiplayer Game — Game Server (Part 5–1)
Game Server

5 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Game Manager (Part 4)

This is part number four of the Garage series, you can access all parts at the end of this post. Our exciting journey has begun, we are going to design and describe each of the services in detail. Let’s start again with the sub-services of the game manager. Matchmaking I developed…

Distributed Systems

4 min read

Distributed Systems

4 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Architecture (Part 3)

This is part number thee of the Garage series, you can access all parts at the end of this post. This is the main part of engineering, we’re going to create a schematic model of our mental model for the whole system. …

Distributed Systems

3 min read

Designing a Distributed System for an Online Multiplayer Game — Architecture (Part 3)
Designing a Distributed System for an Online Multiplayer Game — Architecture (Part 3)
Distributed Systems

3 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Requirements (Part 2)

This is part number two of the Garage series, you can access all parts at the end of this post. In the previous part, I talked about the basics of the Garage, and now we are going to inspect the engineering and architecture in this part. So, what do we need? In the big picture…

Distributed Systems

3 min read

Distributed Systems

3 min read


Apr 2, 2022

Designing a Distributed System for an Online Multiplayer Game — Basics (Part 1)

Here I want to share the story of making the Garage, a simple multiplayer car drag racing game, a simple but engineered software, and show you how engineering plays a huge role, even for simple software. Garage The garage is a code name for this project. …

Distributed Systems

1 min read

Designing a Distributed System for an Online Multiplayer Game — Basics (Part 1)
Designing a Distributed System for an Online Multiplayer Game — Basics (Part 1)
Distributed Systems

1 min read

Sajjad Rad

Sajjad Rad

44 Followers

Currently a software engineer, always an adventurer

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